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I tried using simple sequences based on probabilities or “chance” modules to create little melodies and chords. The melodies in the “pitches” modules play differently too, since I randomize the phase every 32 bars. On top of that, there’s a random noise generator. All of that goes into a big reverb diffuser, like the one I showed in my last tutorial. After that, I use delays to pitch everything down an octave, which makes it sound deeper and fluffier. On the master, I use Polarity-SC and MMatcher to keep the frequencies under control.
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