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An Erosion emulation built with Khs Snapheap and the Khs Ring Mod and Khs Gain snapins. Timbre is mostly affected by Color and Rectify. Bias should should stay fairly low to help give the "sputtering" sound that's characteristic of Erosion. TIP: Set Mix to full wet when dialing in the timbre, then back it off somewhere in the range of 25-60% wet and adjust Out Gain to match loudness with the original dry signal. Yes, there's also a Sine mode and a 2nd noise mode. (Read the description line in the SnapHeap preset itself.)
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